Over 25 years, Pixar's cloth animation has come so far that it was able to build an entire character out of a pair of pants for 2020's "Onward." We take a look at the labor- and time-intensive process ...
Carl Feynman, who pioneered cloth simulation in computer graphics, expressed amazement and concern over AI's rapid progress. He noted how an AI model managed to create a complex cloth animation in ...
Researchers have demonstrated the Near-exhaustive Precomputation of Secondary Cloth Effects at SIGGRAPH 2013. A published research paper and a video are available detailing the findings. The approach ...
The simulation of woven and knitted fabrics is an ongoing problem in computer graphics. Simulating the way a fabric drapes or moves while being worn, while accurately modeling low-level effects such ...
At GDC, Havok is showcasing industry-changing technical breakthroughs in real-time clothing simulation, marking the first time that movie-quality cloth has been seen on in-game characters, and its ...
This past Friday, the Anderson Collection hosted a talk entitled “Animating the Inanimate,” during which artist Basil Twist spoke about his abstract experiments in puppetry and visual arts. Twist is a ...
Carl Feynman, son of American theoretical physicist Richard Feynman, pioneered cloth simulation in computer graphics at MIT in 1986. He found AI's rapid progress both fascinating and worrying. After ...