The broad industry support Apple is building around OpenCL will help increase the critical mass behind OpenGL, the 2D and 3D graphics language Apple uses extensively in Mac OS X. Since the mid 90s, ...
The broad industry support Apple is building around OpenCL will help increase the critical mass behind OpenGL, the 2D and 3D graphics language Apple uses extensively in Mac OS X. Since the mid 90s, ...
There is some pretty big news out there. AMD recently released mantle, a low level API that eliminates heaps of CPU overhead (draw calls). It now seems that both DirectX and OpenGL will follow that ...
黄仁勋:在这个创业的过程中,有一年,微软推出了名为 Direct3D 的标准。这个标准催生了数百家公司,几年后形势很不利,我们发现自己几乎与所有人竞争。我们发明了 3D 图形技术,即面向消费者的 3D 图形,结果与 Direct3D 不兼容。我们不得不重置公司或破产。
Valve has made Dota 2's Direct3D to OpenGL translation layer open source. This is the piece of code that allows Valve to take a standard DirectX Windows game that uses the Source engine (Dota 2, Team ...
In a scary twist that reinforces Valve's distaste of Windows 8, it turns out that the Source engine -- the 3D engine that powers Half Life 2, Left 4 Dead, and Dota 2 -- runs faster on Ubuntu 12.04 and ...
At GDC the Khronos Group announced not one but two new OpenGL specifications. The headline release, OpenGL 4, includes a raft of new features bringing OpenGL in line with Microsoft's Direct3D ...
感谢IT之家网友 Thorn_Flower、C si not 的线索投递! IT之家 11 月 20 日消息,摩尔线程今日发布版本号为 v280.90 的图形显卡驱动程序。 官方表示,新版驱动程序可以在 Windows 10 和 Windows 11 操作系统环境下实现对 DirectX 12 和 OpenGL 4.2 的支持: 优化了 DirectX 12 模式下运行 ...
This is a dumb question and I feel like I should know the answer. I had a friend come over today to see my new computer that I built. I was showing him Counterstrike. He asked what my video settings ...
Two new implementations is expected to come soon that will be a boon for PC gamers. Following Mantle API, DirectX and OpenGL will start offering low-level access to provide more efficient ways of ...
OpenGL开发和发展组织Khronos Group本周发布了一则报告,报告显示将不通过Direct3D而是直接在Vista上实现对OpenGL的支持。使用标准的Windows安装客户端驱动(ICD),OpenGL将得到完整的加速,并完全兼容于Vista的Areoglass UI,同时不会出现性能上的损失。Khronos Group还称,待到 ...
First person shooter godfather John Carmack has revealed that he now prefers DirectX to OpenGL, saying that 'inertia' is the main reason why id Software has stuck by the cross-platform 3D graphics API ...
一些您可能无法访问的结果已被隐去。
显示无法访问的结果