Back in the time when dinosaurs roamed the Earth, nearly all video game graphics were produced as a series of animated pixels, or "sprites" as they're more frequently known. Sprites have evolved from ...
The MB88F33x is the first generation of the ‘Indigo’ family of graphics controller. The MB88F33x is a sprite-based graphics controller of up to 512 sprites including 32 special sprites. Its featured ...
GH310 is a GPU IP that packages the 2D Sprite engine available in the GSHARK-TAKUMI family IPs. This IP accelerates 2D graphics on embedded systems su ...
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