You may not give much thought to it when splashing around in the bath or going for a swim - but realistically simulating water is an incredibly difficult task for computers. A new simulation from ...
When designers select a method for simulating water and waves, they have to choose either fast computation or realistic effects; state-of-the-art methods are only able to optimize one or the other.
Simulating the physics of water has always been tricky and game engines sometimes still have to use dodgy mechanics to make it feel real. But the above demonstration of this new fluid simulation ...
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