Abstract: Non-player character (NPC) dialogue plays a crucial role in shaping the player experience in narrativedriven video games, influencing agency, immersion and story engagement. Despite the ...
The simplest way to describe this is a rework of the character controller that is available in the Unity Starter / Standard packages. A standard over the shoulder third person shooter type movement ...
Abstract: Dialogue State Tracking (DST) is an important component in task-oriented dialogue systems. Accurate dialogue state tracking is essential for generating correct dialogue actions and ...