Two-dimensional (2D) semiconductors, materials that can conduct electricity and are only a few atoms thick, are promising alternatives to the conventional silicon-based semiconductors currently used ...
Abstract: This work proposes in-situ Real-Time Error Detection (RTD): embedding hardware in a memory array for detecting a fault in the array when it occurs, rather ...
Matt Karoglou is a freelance writer and musician who has been playing video games for 36 years and writing about them for almost as long. When he's not editorializing about the intricacies and ...
Scott Baird is a contributor with over a decade's experience writing about video games, along with board games and tabletop RPGs. Scott has previously worked for Dexerto, Cracked, Dorkly, and Gamepur.
Abstract: Presented in this paper is a method for determining the optimal microphone positions for a two-dimensional (2D) beamforming array, which will be referred to as the average-gain microphone ...
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The Unity Physics 2D Plugin is a library for implementing pseudo 2D physics behavior using Unity Physics. Currently, Unity Physics does not support 2D, and if you want to use it in a 2D project, you ...